object BarrageMissile
{
    frame MISLA { light ROCKET }

    frame TNT1B { light ROCKET_X1 }
    frame TNT1C { light ROCKET_X2 }
    frame TNT1D { light ROCKET_X3 }
}

object LarpaShot
{
    frame LARPA { light ROCKET }

    frame TNT1B { light ROCKET_X1 }
    frame TNT1C { light ROCKET_X2 }
    frame TNT1D { light ROCKET_X3 }
}

object LarpaPellet
{
    frame LARPB { light PELLET }

    frame TNT1B { light PELLET_X1 }
    frame TNT1C { light PELLET_X2 }
    frame TNT1D { light PELLET_X3 }
}
object NukerLarpaPellet
{
    frame LARPB { light PELLET }

    frame TNT1B { light PELLET_X1 }
    frame TNT1C { light PELLET_X2 }
    frame TNT1D { light PELLET_X3 }
}